Punigo

10 practice problems (capturing, escaping, living)

Last updated: October 2, 2026

We picked ten problems for beginners from the puzzle collection we made for the Punigo app. It's Black to play in every problem, and they go from easy to harder.

Press “Show answer” to open the answer and explanation. The rank next to each title is a rough guide to its difficulty. If you are stuck, start by looking for stones in atari (stones with worried faces).

Problem 1: Capture White30 kyu

Black to play. There are white stones you can capture. Where?
Black to play. There are white stones you can capture. Where?
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Black 1 captures two white stones.
Black 1 captures two white stones.

The two white stones at the top center have only one liberty: the point to their right on the top line. They are in atari, so playing there captures both. Their worried faces give it away.

Problem 2: Escape29 kyu

The single black stone at the bottom left is in atari. What do you do?
The single black stone at the bottom left is in atari. What do you do?
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Black 1 extends upward and escapes.
Black 1 extends upward and escapes.

The black stone's only liberty is the point above it. Extending there connects it to the three black stones above, making a group with plenty of liberties. It can no longer be captured right away.

Problem 3: Capture a big group27 kyu

Count the liberties of the white group.
Count the liberties of the white group.
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Black 1 captures six white stones at once.
Black 1 captures six white stones at once.

The six white stones running from the center to the bottom left form a big group, but they have only one liberty, at the top. However big a group is, it can be captured when it has just one liberty. Black 1 also puts the white stone in the top left and the two white stones in the top right in atari.

Problem 4: Escape and give atari26 kyu

The four black stones on the left are in atari. Where do you play to save them?
The four black stones on the left are in atari. Where do you play to save them?
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Black 1 connects to the black stones on the right and escapes.
Black 1 connects to the black stones on the right and escapes.

Black 1 joins the four black stones on the left to the black stones on the right. At the same time, the four white stones at the top are left with a single liberty at the top: they are in atari. White cannot escape there, because a white stone played on that point would have no liberties, so the move is not allowed. Next, Black plays there and captures four stones.

Problem 5: Escape and connect22 kyu

A 7×7 board. The worried-looking black stone is in atari.
A 7×7 board. The worried-looking black stone is in atari.
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Black 1 extends upward and connects with its friends.
Black 1 extends upward and connects with its friends.

The stone in atari has only one liberty, the point above it. Extending there connects it to both the black stone above and the black stone to the right, giving it plenty of liberties. When you escape, heading toward your own stones is the safest direction.

Problem 6: Capture to save yourself15 kyu

The single black stone on the right is in atari. What do you do?
The single black stone on the right is in atari. What do you do?
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Black 1 captures two white stones.
Black 1 captures two white stones.

The black stone in atari has one liberty, below it. That point is also the last liberty of the two white stones next to it. So Black 1 is both the escape and a capture: the captured stones leave empty points that become Black's liberties, and Black is safe. Whenever you are in atari, check whether your opponent is in atari too.

Problem 7: Which side to give atari from?14 kyu

A 6×6 board. You want to capture the two white stones in the middle. Which side do you give atari from?
A 6×6 board. You want to capture the two white stones in the middle. Which side do you give atari from?
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Black 1 gives atari from the lower right. Even if White runs down and left with 2…
Black 1 gives atari from the lower right. Even if White runs down and left with 2…
…Black 3 captures three stones, including White 2.
…Black 3 captures three stones, including White 2.
If Black 1 gives atari from the lower left instead, White 2 connects to the white stone on the right and escapes.
If Black 1 gives atari from the lower left instead, White 2 connects to the white stone on the right and escapes.

The two white stones have two liberties, both below them. The lower-right liberty is next to a white friend, so block that side when you give atari. If White runs to the lower left, it is surrounded by black stones there and gains no liberties. Block the side where their friends are.

Problem 8: Make two eyes and live13 kyu

A 6×6 board. Make the black group in the bottom left live.
A 6×6 board. Make the black group in the bottom left live.
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Black 1 is the vital point.
Black 1 is the vital point.
If White plays 1 there, Black cannot make two eyes.
If White plays 1 there, Black cannot make two eyes.

The black group has three connected empty points inside, in a bent shape. Black 1 leaves two separate points, one above it and one to its left: two eyes. With two eyes, this group can never be captured. If White takes the vital point first, Black cannot make two eyes, has no liberties outside either, and will eventually be captured.

Problem 9: Let them take one11 kyu

A 7×7 board. You want to capture the three white stones at the bottom center. How?
A 7×7 board. You want to capture the three white stones at the bottom center. How?
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Black 1. It is surrounded by white and can be captured at once, but the three white stones are now in atari.
Black 1. It is surrounded by white and can be captured at once, but the three white stones are now in atari.
If White 2 captures Black 1…
If White 2 captures Black 1…
…Black 3, on the same point as 1, captures four white stones back.
…Black 3, on the same point as 1, captures four white stones back.

This is a snapback (also explained in “Capturing and escaping”). The three white stones had two liberties: the point where Black 1 goes and the point below it. After Black 1, White 2 can capture it, but the resulting four-stone group has only one liberty, the point where Black 1 stood. Playing there again with Black 3 captures all four. If White does not capture Black 1 and plays elsewhere, Black plays the point below and captures three stones.

Problem 10: Destroy the eyes10 kyu

A 6×6 board. You want to capture the white group in the middle. Where is the vital point?
A 6×6 board. You want to capture the white group in the middle. Where is the vital point?
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Black 1 captures the single white stone just left of the white group and lands inside White's eye space.
Black 1 captures the single white stone just left of the white group and lands inside White's eye space.
White 2 puts the black stone in the top right in atari.
White 2 puts the black stone in the top right in atari.
Black 3 captures White 2, and Black is safe.
Black 3 captures White 2, and Black is safe.

The white group has two empty points inside, but they are next to each other, so they make only one eye. The danger is the worried-looking black stone on the left: it is in atari, and if White captures it, White's inside grows and it can make two eyes. Black 1 captures the single white stone and moves inside, which also saves that black stone. Even if White 2 puts the black stone in the top right in atari, Black 3 captures White 2, and White has nowhere to make a second eye. Once its outside liberties are all filled, this white group is captured.

The Punigo app (coming soon) will have many more puzzles to solve.

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